What is Folly?
A standalone multiplayer voxel game where every player gets a universe of their own. Not a plot on someone's server — a dimension of its own, starting as one small island floating in the void, permanent and private unless you say otherwise. You fill it, grow it, and find what's hidden in it. And it has a portal in it: step through and you're at the central hub with everyone else.
When does Folly release?
Folly opens in early access on August 14th, 2026, 12:00 PM Eastern. Claim your universe name before then and you'll get an email the day the portals open.
What does early access mean?
It means the game is real and playable on day one — your own universe, the hub, trading, XP and authority over your own rules — and that it keeps growing from there, in public, with you in it. Universes created in early access are permanent; you're not playing in a test world that gets wiped. Some systems will be rough, some will change, and the people who show up first have the loudest say in what gets built next. Player-hosted servers and creator tools land during early access, founding creators first.
Is Folly free?
Yes. Folly is free — nothing to buy to play it. No paywalls, no loot boxes, no pay-to-win.
Is Folly a Minecraft mod or server?
No. Folly is its own game with its own native client — no Minecraft install, no Java versions, no mod packs. If you love voxel games, you'll feel at home; you just won't need anything else to play.
How does my universe work?
You arrive with a small random starter kit — a few seeds, a lantern, a tool or two, maybe something strange. The first session is cozy, not brutal: hang a lantern, plant a row, put a roof up, set the first machine running. Then production compounds and you push outward into the dark.
Expanding isn't just more space. Your universe is hiding things — sealed vaults, buried caches, strange materials that only surface once you've grown far enough to reach them. Growth is the key to what was always already there.
Nobody else starts where I start?
Correct. Starter kits are random, so two friends who begin the same day are working with different materials and different early production chains. Your universes diverge from the first minute — which is also why the hub economy works: your surplus is somebody's missing ingredient.
What's the hub?
Every universe gets one portal to the central hub, and the portal is a doorway, not a menu — you can see through it before you cross. On the other side: traders, friends, public universes standing open to visitors, and games that pay out structures and rare materials you carry back home. Everything out there points back at your own universe. What you can't grow, go win.
What does XP actually buy?
Not blocks. Authority. XP unlocks control over how your dimension works, one law at a time — gravity you can lighten until you leap between towers, weather you schedule, rules about who may enter and build, the option to go public, and the ability to author mini-games inside your own world for other players to come compete in. Most games give you a bigger inventory. Folly gives you the physics.
Can I play with friends?
Yes. You can stand a portal to a friend's universe next to your wheat farm and walk through it whenever you like. Private stays private, though: a portal into someone's universe only opens if they approve it, and they can close it again. Your universe, your rules — including the rules about doors.
Can I host my own server or make my own games?
Yes. Folly's entire base game is built as mods on the same platform you get, and player-hosted servers plus creator tools roll out during early access. The official hub is just the first node in the graph — yours can be the next one. Details and the creator waitlist are here.
What platforms does Folly run on?
PC, with a native client.
Still curious?
The fastest answer is to be there on day one. Claim your universe — it takes ten seconds.