Create & Host

Host Your Own Server. Build Your Own Games.

In Folly, any universe can become a hub — with your own server, your own game modes, and portals other players walk through.

Every multiplayer sandbox eventually asks the same question: who gets to run a world? On most platforms the answer is "the company" or "whoever can administer a Linux box and hand out IP addresses." Folly's answer is different: any player's universe can become a hub.

The shape of it

Folly is a graph of universes connected by portals, and there is no single center. The official hub is just the first node. When you host your own server, your games and worlds branch off your universe: you stand portals to them in your own world, and other players reach them the same way they reach anything in Folly — by walking through a doorway they can already see through. No IP to paste, no server list to climb. If what you've built is worth visiting, portals to it start appearing in other people's universes.

What you can do

Under the hood, briefly

Folly is a mod-first platform: a small server substrate discovers mods — folders on disk — each contributing game logic, state, and content. Clients never need updating to add gameplay; new games are new vocabulary, not new binaries. Player movement runs from the same simulation artifact on client and server, so prediction is exact. If you want the deep technical story, it's coming to the devlog — sign up below and you won't miss it.

Founding creators

Player-hosted servers and creator tools roll out during early access, founding creators first. Want to run one of the first community servers, or build one of the first player-made games? Claim your universe with the email you actually check — creator-program details go out to the founding list first.

Join the creator waitlist