Most searches for Roblox Studio alternatives come from one of two people: a teenager who's learned the ropes and keeps hitting the walls of someone else's platform, or a parent who wants their kid making games somewhere else. Both are asking the same thing. Where do you go next, and what does it cost you? Here's my sorted-by-goal list as of November 2026.
One thing before the list. Roblox Studio isn't just an editor, it's an editor bolted to a platform. Your game gets multiplayer, hosting and a built-in audience for free. Most of the alternatives below give you better tools or more control, and in exchange you handle some of that yourself. That trade is the whole story, so I've got a section on it.
For comparison, here's what you're leaving. Roblox Studio is a free app for Windows and Mac, you sign in with a Roblox account, and you script in Luau, a language derived from Lua 5.1. Every entry below gets measured against that: free, two desktop platforms, one scripting language.
Roblox Studio alternatives at a glance
| Tool | Cost | Scripting | Editor runs on | Multiplayer built in? |
|---|---|---|---|---|
| Roblox Studio (the baseline) | Free | Luau | Windows, Mac | Yes, on Roblox |
| UEFN (Fortnite) | Publishing needs the Developer Program (18+) | Verse | Windows | Yes, on Fortnite |
| GDevelop | Free plan, paid from $6.49/mo | Visual events, JavaScript | Desktop, mobile app | Yes, small lobbies |
| Scratch | Free | Blocks | Browser, plus an offline app | No (cloud variables only) |
| Godot | Free, MIT licence | GDScript, C#, C++ | Desktop, web editor, Android editor | Networking tools, you build the rest |
| Unity | Free under $200K revenue/funding | C# | Windows, macOS, Linux | Has multiplayer features, you host |
| Unreal Engine | Free under $1M revenue, then 5% | Blueprints, C++ | Windows (Epic also lists macOS and Linux requirements) | You build and host |
| Luanti | Free, open source | Lua | Windows, macOS, Linux, BSD, Android | Yes, you run the server |
| MCreator | Open source | Visual blocks, Java editor | Windows, Linux, macOS | Through Minecraft |
Stay on a platform: UEFN (Unreal Editor for Fortnite)
If what you like about Roblox is that your game lives inside a giant existing game, UEFN is the closest thing. You build islands that play inside Fortnite using an editor based on Unreal Engine 5, and the scripting language is Verse, Epic's own. Right now Verse is the only scripting method in UEFN. The editor is Windows-only and has been out since March 2023.
Here's the catch parents should know. Publishing an island and earning engagement payouts goes through the Fortnite Developer Program, and Epic's page says you must be at least 18, plus have made a real-money purchase or spent and redeemed $20 in Fortnite within the last year. You'll also need a tax profile and Hyperwallet for payouts. That's a rule about publishing and payouts. It doesn't say a younger person can't learn the editor, so check Epic's page for what applies to your situation. And like Roblox, audience is the hard part: islands with low player counts struggle to get found in Discover.
No-code and beginner-friendly: GDevelop and Scratch
GDevelop
This is my pick for anyone who wants to make a real game without learning to code first. You build with visual events, and you can drop into JavaScript when you're ready. The editor and engine are open source (MIT), and there's a mobile app, which matters because plenty of people searching for Roblox Studio alternatives want something for a phone or tablet.
The free plan is more generous than you'd guess: desktop and Android publishing once a day each, three cloud projects, and one multiplayer lobby with up to four players. Games you publish on gd.games are hosted free. The limits are real, though. The free plan keeps a nag screen on the debugger and live preview, and doesn't remove the logo or watermark. Silver is $6.49 a month (lobbies up to 8 players, unlimited lobbies, web publishing), Gold is $10.99 (adds iOS publishing) and Pro is $32.99. Yearly billing is cheaper. If you use it for a company or client with over $50,000 in revenue or funding, you need Pro. Advanced lobbies and matchmaking are listed as upcoming, so don't plan a big online game around it.
There's also an education plan with anonymous student accounts, so no personal data is collected.
Scratch
Scratch is for younger kids, and it's the gentlest on-ramp here. It's free for everyone, run by the nonprofit Scratch Foundation and paid for by donations. Instead of typing code you drag and snap blocks together, so there's no syntax to get wrong. It runs in the browser, and there's a downloadable app for offline use on Windows 10 and up, macOS 10.13 and up, ChromeOS and Android 6.0 and up. Its own terms describe it as a coding community for children for making stories, games and animations. If you're under 18, a parent or guardian has to agree to the Terms on your behalf.
It has no real multiplayer. Scratch does have cloud variables, shared numbers that some people use to rig up simple online games, but treat that as a clever hack rather than a feature. Scratch is a place to learn how games work, not a place to launch the next big multiplayer hit. Once your kid starts asking for more, GDevelop or Godot is the natural next step.
Real game engines: Godot, Unity and Unreal
Godot
Ask Reddit where to go after Roblox Studio and Godot comes up fast, and there's a reason. It's free under the MIT licence, and Godot's own words are that you don't owe them anything other than a friendly mention. No contracts, no hidden fees. The main language is GDScript, which is Python-inspired and meant to be easy for beginners. C# is supported on desktop and mobile (not web exports yet), and C++ works through GDExtension. You can ship to desktop, mobile and web, and there's a web editor and an Android editor if you don't have a proper PC.
The engine includes networking tools, and the docs have a multiplayer tutorial. But a ready-made lobby, hosting and matchmaking for your game aren't part of the deal. Godot gives you the toolbox, and you build the platform part.
Unity
Unity scripts in C#, and its editor runs on Windows, macOS and Linux. Games can go out to 25-plus platforms, from desktop and phones to consoles, the web and headsets, according to Unity's own multiplatform page. Console builds only come from the Windows editor.
Unity Personal is free for anyone with up to $200,000 in annual revenue and funding. Past that you need Pro, at $2,310 a year per seat, and Enterprise kicks in above $25 million. Pro and Enterprise prices rose 5% from January 2026, and the infamous Runtime Fee was cancelled in September 2024. There's a free Student plan too.
On multiplayer, Unity hands you a lot of ready-made parts. There are two networking libraries (Netcode for GameObjects for casual co-op, Netcode for Entities for competitive action) and a services SDK with Lobby, Relay and Matchmaker. Still, you're running your own game, not plugging into someone else's player base. Pricing is the kind of thing that changes, so check unity.com before you commit.
Unreal Engine
Unreal is free until your game makes $1 million in gross revenue, and after that Epic takes 5% of lifetime gross revenue above $1M (sales through the Epic Games Store are royalty-free). It's free for educators and schools, includes the source code and covers all platforms. You script with Blueprints, a node-based visual system Epic calls a complete gameplay scripting system, or with C++. It's also heavy. As of Unreal Engine 5.8, Epic recommends Windows 11, a quad-core 2.5 GHz-plus CPU, 32 GB of RAM and a DirectX 12 GPU with 8 GB of VRAM, so a school laptop probably won't cope. It's a big step up from the beginner tools, so I'd only point someone there who already knows what they want from it. For a first engine, I'd start with Godot.
What you lose when you leave Roblox
On Roblox, multiplayer is already solved, hosting is already paid for, and there's a front page where people discover games. Leave for a standalone engine and you get ownership and freedom, but you lose all three:
- Built-in multiplayer. Engines give you networking parts. Making them behave is your job.
- Hosting. Someone has to run the server your game plays on, and someone pays for it.
- An audience. Nobody wanders into a game on your own website. You'll be doing your own marketing.
That's why I'd suggest making a small single-player game first. If you do want to go multiplayer, my guide on how to make a multiplayer game walks through the options.
Voxel options: Luanti and MCreator
Luanti
Luanti (formerly Minetest) is an open-source voxel game creation platform, and it takes a lot of the multiplayer plumbing off your hands. You write games and mods in Lua, and the engine takes care of voxel rendering and networking. If you've written Luau, the syntax will feel familiar, since Luau is derived from Lua 5.1. Multiplayer is supported, with dozens of players on a server, and there are over 3,100 mods on ContentDB. It runs on Windows, macOS, Linux, BSDs and Android, and the latest release is 5.17.0 (August 2026). You do run your own server if you want one, and players find it through the in-client list. If you're deciding between it and the real thing, I compared them in Minecraft vs Luanti.
MCreator
MCreator is open-source software for making Minecraft Java mods, Bedrock Add-Ons, resource packs and data packs. You build with a visual interface, including Blockly-style procedures, or an integrated Java code editor. It's used in education and STEM workshops. It's developed by Pylo and isn't an official Minecraft product. Everything you make is Minecraft content, so you'll need Minecraft to play it. It wants 4 GB of RAM at minimum (2 GB for data packs and add-ons only), with 8 GB recommended. I've covered the safety side in is MCreator safe.
For parents
None of these is a Roblox clone. The tools above are for making games, not hanging out. If your kid just wants a safer place to play, see my list of safe games like Roblox for kids and the broader roundup of free games like Roblox.
So which one should you pick?
- Young kid, first game: Scratch.
- Teen who wants to ship something real, no code yet: GDevelop.
- Teen who knows some code and wants control: Godot.
- Wants to reach Fortnite's audience: UEFN, with the 18+ publishing rule in mind.
- Loves Minecraft: Luanti or MCreator.
Building your own multiplayer worlds, coming soon
Folly is a free multiplayer voxel game coming soon to PC in early access. Player-hosted servers and creator tools are planned for early access rather than shipped, with founding creators first. The creator page has the plan, and the FAQ has the rest.